Name: Captain John Smith
Race: Human
Attributes [160]
ST 12 [20]
DX 13 [60]
IQ 12 [40]
HT 13 [30]
HP 12
Will 12
Per 14 [10]
FP 13
Basic Lift 29
Damage 1d-1/1d+2
Speed 6.5
Move 6
Ground Move 6
Water Move 1
Social Background
TL: 7 [0]
Cultural Familiarities:
Languages: Arabic (Broken/None) [1]; English (Native) [0].
Advantages [171]
Charisma (1) [5]
Combat Reflexes [15]
Fit [5]
Military Rank (3) [15]
Patron (Equipment: more than starting wealth; Size: National Government; Frequency: Quite often (12 or less); Has Technology Much Better Than the World's Norm (GM determined)) [120]
Voice [10]
Disadvantages [-40]
Code of Honor (Soldier's) [-10]
Duty (Soldier) (15 or less (almost always)) [-15]
Sense of Duty (Country) (Large Group) [-10]
Truthfulness (12 or less) [-5]
Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]
Skills [64]
Acrobatics DX/H - DX-2 11 [1]
Armoury/TL7 (Small Arms) IQ/A - IQ+0 12 [2]
Brawling DX/E - DX+1 14 [2]
Camouflage IQ/E - IQ+0 12 [1]
Climbing DX/A - DX-1 12 [1]
Detect Lies Per/H - Per-1 13 [2]
Diplomacy IQ/H - IQ+1 13 [2]
includes: +2 from 'Voice'
Driving/TL7 (Automobile) DX/A - DX+0 13 [2]
Electronics Operation/TL7 (Communications) IQ/A - IQ+0 12 [2]
Electronics Repair/TL7 (Communications) IQ/A - IQ-3 9 [0]
Engineer/TL7 (Combat) IQ/H - IQ-2 10 [1]
Explosives/TL7 (Demolition) IQ/A - IQ-5 7 [0]
Fast-Draw/TL7 (Ammo) DX/E - DX+1 14 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ-8 4 [0]
includes: +2 from 'Voice', -5 from 'Truthfulness'
First Aid/TL7 IQ/E - IQ+0 12 [1]
Guns/TL7 (Grenade Launcher) DX/E - DX+2 15 [4]
Guns/TL7 (Light Machine Gun) DX/E - DX+2 15 [3]
Guns/TL7 (Rifle) DX/E - DX+3 16 [8]
Hiking HT/A - HT-1 12 [1]
Interrogation IQ/A - IQ+0 12 [2]
Knife DX/E - DX+0 13 [1]
Leadership IQ/A - IQ+2 14 [4]
includes: +1 from 'Charisma'
Mathematics/TL7 (Applied) IQ/H - IQ-2 10 [1]
Navigation/TL7 (Land) IQ/A - IQ+0 12 [2]
Soldier/TL7 IQ/A - IQ+0 12 [2]
Spear DX/A - DX-1 12 [1]
Stealth DX/A - DX+0 13 [2]
Survival (Woodlands) IQ/A - IQ-1 11 [1]
Tactics IQ/H - IQ+2 14 [12]
Throwing DX/A - DX+0 13 [2]
Stats [160] Ads [171] Disads [-40] Quirks [-5] Skills [64] = Total [350]
Hand Weapons
1 Combat Knife LC: $40 Wgt:1
swing Dam:1d+2 cut Reach:C,1 Parry: ST: Skill:Knife
thrust Dam:1d+1 imp Reach:C Parry: ST: Skill:Knife
Ranged Weapons
1 Combat Knife LC: Dam:1d+1 imp Acc:0 Range:10 / 17
RoF: Shots: ST: Bulk: Rcl: $40 Wgt:1
2 Concussion Grenade (TL 7) LC:2 Dam:5dx2 cr ex Acc: Range:42
RoF: Shots: ST: Bulk: Rcl: $80 Wgt:2 Notes:[2]
2 FAE Grenade (TL 8) LC:2 Dam: cr ex [5d6x3] Acc: Range:42
RoF: Shots: ST: Bulk: Rcl: $200 Wgt:2 Notes:[2]
2 Fragmentation Grenade (TL 7) LC:2 Dam:8d cr ex [3d] Acc: Range:42
RoF: Shots: ST: Bulk: Rcl: $80 Wgt:2 Notes:[2]
1 HK-ACRm2 4.73x33mm LC:1 Dam:6d+2 pi Acc:5+2 Range:650 / 3700
RoF:12 Shots:45x3(1/3) ST:10† Bulk:-3 Rcl:1 $7000 Wgt:12 Notes:[3,4]
2 Stun Grenade LC:2 Dam:HT-5 aff (10 yd.) Acc: Range:42
RoF: Shots: ST: Bulk: Rcl: $80 Wgt:2 Notes:[2,5]
1 xICW, 7.62mm LC:1 $7000 Wgt:13
rifle Dam:5d+1 pi Acc:4+2 Range:700 / 4000
RoF:15 Shots:25+1(3) ST:10† Bulk:-5 Rcl:2 Notes:[3,4]
grenade launcher¸ 25mm Dam:5d cr ex [3d] Acc:4+2 Range:2200
RoF:1 Shots:3(3) ST:10 Bulk:-- Rcl:3 Notes:[8]
Armor & Possessions
1 First Aid Kit $50 Wgt:2 Location:
1 Integrated Personal Protection System $10000 Wgt:41 Location:all
1 Personal Basics $5 Wgt:1 Location:
1 xICW, 25mm Grenade (Ammo) $32 Wgt:1.6 Location:
1 xICW, 7.62mm (Ammo) $30 Wgt:1.5 Location: