Name: Captain John Smith

Race: Human

 

Attributes [160]

ST 12 [20]

DX 13 [60]

IQ 12 [40]

HT 13 [30]

 

HP 12

Will 12

Per 14 [10]

FP 13

 

Basic Lift 29

Damage 1d-1/1d+2

 

Speed 6.5

Move 6

 

Ground Move 6

Water Move 1

 

Social Background

TL: 7 [0]

Cultural Familiarities:

Languages: Arabic (Broken/None) [1]; English (Native) [0].

 

Advantages [171]

Charisma (1) [5]

Combat Reflexes [15]

Fit [5]

Military Rank (3) [15]

Patron (Equipment: more than starting wealth; Size: National Government; Frequency: Quite often (12 or less); Has Technology Much Better Than the World's Norm (GM determined)) [120]

Voice [10]

 

Disadvantages [-40]

Code of Honor (Soldier's) [-10]

Duty (Soldier) (15 or less (almost always)) [-15]

Sense of Duty (Country) (Large Group) [-10]

Truthfulness (12 or less) [-5]

 

Quirks [-5]

_Unused Quirk 1 [-1]

_Unused Quirk 2 [-1]

_Unused Quirk 3 [-1]

_Unused Quirk 4 [-1]

_Unused Quirk 5 [-1]

 

Skills [64]

Acrobatics DX/H - DX-2 11 [1]

Armoury/TL7 (Small Arms) IQ/A - IQ+0 12 [2]

Brawling DX/E - DX+1 14 [2]

Camouflage IQ/E - IQ+0 12 [1]

Climbing DX/A - DX-1 12 [1]

Detect Lies Per/H - Per-1 13 [2]

Diplomacy IQ/H - IQ+1 13 [2]

includes: +2 from 'Voice'

Driving/TL7 (Automobile) DX/A - DX+0 13 [2]

Electronics Operation/TL7 (Communications) IQ/A - IQ+0 12 [2]

Electronics Repair/TL7 (Communications) IQ/A - IQ-3 9 [0]

Engineer/TL7 (Combat) IQ/H - IQ-2 10 [1]

Explosives/TL7 (Demolition) IQ/A - IQ-5 7 [0]

Fast-Draw/TL7 (Ammo) DX/E - DX+1 14 [1]

includes: +1 from 'Combat Reflexes'

Fast-Talk IQ/A - IQ-8 4 [0]

includes: +2 from 'Voice', -5 from 'Truthfulness'

First Aid/TL7 IQ/E - IQ+0 12 [1]

Guns/TL7 (Grenade Launcher) DX/E - DX+2 15 [4]

Guns/TL7 (Light Machine Gun) DX/E - DX+2 15 [3]

Guns/TL7 (Rifle) DX/E - DX+3 16 [8]

Hiking HT/A - HT-1 12 [1]

Interrogation IQ/A - IQ+0 12 [2]

Knife DX/E - DX+0 13 [1]

Leadership IQ/A - IQ+2 14 [4]

includes: +1 from 'Charisma'

Mathematics/TL7 (Applied) IQ/H - IQ-2 10 [1]

Navigation/TL7 (Land) IQ/A - IQ+0 12 [2]

Soldier/TL7 IQ/A - IQ+0 12 [2]

Spear DX/A - DX-1 12 [1]

Stealth DX/A - DX+0 13 [2]

Survival (Woodlands) IQ/A - IQ-1 11 [1]

Tactics IQ/H - IQ+2 14 [12]

Throwing DX/A - DX+0 13 [2]

 

Stats [160] Ads [171] Disads [-40] Quirks [-5] Skills [64] = Total [350] 

 

Hand Weapons

1  Combat Knife  LC:  $40  Wgt:1 

    swing  Dam:1d+2 cut  Reach:C,1  Parry:  ST:  Skill:Knife 

    thrust  Dam:1d+1 imp  Reach:C  Parry:  ST:  Skill:Knife 

 

Ranged Weapons

1  Combat Knife  LC:  Dam:1d+1 imp  Acc:0  Range:10 / 17 

    RoF:  Shots:  ST:  Bulk:  Rcl:  $40  Wgt:1 

2  Concussion Grenade (TL 7)  LC:2  Dam:5dx2 cr ex  Acc:  Range:42 

    RoF:  Shots:  ST:  Bulk:  Rcl:  $80  Wgt:2  Notes:[2] 

2  FAE Grenade (TL 8)  LC:2  Dam: cr ex [5d6x3]  Acc:  Range:42 

    RoF:  Shots:  ST:  Bulk:  Rcl:  $200  Wgt:2  Notes:[2] 

2  Fragmentation Grenade (TL 7)  LC:2  Dam:8d cr ex [3d]  Acc:  Range:42 

    RoF:  Shots:  ST:  Bulk:  Rcl:  $80  Wgt:2  Notes:[2] 

1  HK-ACRm2 4.73x33mm  LC:1  Dam:6d+2 pi  Acc:5+2  Range:650 / 3700 

    RoF:12  Shots:45x3(1/3)  ST:10†  Bulk:-3  Rcl:1  $7000  Wgt:12  Notes:[3,4] 

2  Stun Grenade  LC:2  Dam:HT-5 aff (10 yd.)  Acc:  Range:42 

    RoF:  Shots:  ST:  Bulk:  Rcl:  $80  Wgt:2  Notes:[2,5] 

1  xICW, 7.62mm  LC:1  $7000  Wgt:13 

    rifle  Dam:5d+1 pi  Acc:4+2  Range:700 / 4000 

    RoF:15  Shots:25+1(3)  ST:10†  Bulk:-5  Rcl:2  Notes:[3,4] 

    grenade launcher¸ 25mm  Dam:5d cr ex [3d]  Acc:4+2  Range:2200 

    RoF:1  Shots:3(3)  ST:10  Bulk:--  Rcl:3  Notes:[8] 

 

Armor & Possessions

1  First Aid Kit  $50  Wgt:2  Location: 

1  Integrated Personal Protection System  $10000  Wgt:41  Location:all 

1  Personal Basics  $5  Wgt:1  Location: 

1  xICW, 25mm Grenade (Ammo)  $32  Wgt:1.6  Location: 

1  xICW, 7.62mm (Ammo)  $30  Wgt:1.5  Location: